Creating Passionate Users
Kathy Sierra did a video session with Tim O’Reilly at the 2008 Tools of Change conference. IT Conversations has the audio. I’ll admit I was late jumping on her Creating Passionate Users blog and should likely spend a day reading it start-to-finish, but until then, here are the blips from the podcast.
- No one is passionate about things they suck at
- Wine people taste more things in their wine
- Jazz people hear more
- Nothing can be considered a game without feedback
- State of flow could be described as being fully engaged
- People are happier when in flow. (They are not worrying about bills, etc.)
- The user must have an ‘I Rule!’ experience
- Mammals learn through play
- Cognitive Seduction
- Even if your mind wants to learn, your brain might not be in a state to actually do it
- Book – Save the Cat
- Even a tech book can be modeled after a 3 act story
- Don’t back away from a challenge / don’t dumb content down
- Don’t start at the beginning. Start a couple chapters in
- Spend the most time one the first two chapters. That is the make-or-break section
- Think about the readers’ perspective, not yours (as the author)
- If someone doesn’t really hate your product, it’s mediocre. – Don Norman
- Don’t try to please everyone
- Where there is passion, there is community.
- People will do anything to connect to to others with the same passion
- Its not about you. Or your product. It is about your customer
- What your customer cares about is much bigger than just your idea or product
- Focus on what the customer can do with the product, not just your product
- When describing how to use something, instruct on how to take great pictures, not just to use the camera
- Misattribution of arousal
- Transformative plays are bold. Be bold.
- There is a difference between different and radically different
- Reducing guilt and fear are the killer apps